Left Side: W and S to move up and down.

Right Side: Up Arrow and Down Arrow to move up and down.

Attributions:

Coding: 

Background Image: https://www.mariowiki.com/Halberd

Ball Sprite: https://www.pixil.art/art/kirby-ball-234d3baa3337e91

Pixel Font: https://www.1001freefonts.com/advanced-pixel-7.font

Paddles: https://www.deviantart.com/kitkatyj/art/Dedede-Hammer-Commission-454597916

Point SFX: https://pixabay.com/sound-effects/retro-game-sfx-explosion-104422/

Collision SFX: https://pixabay.com/sound-effects/hurt-c-08-102842/

Music: Kirby Super Star Ultra;  Song Name: 'The Battleship Halberd - On Deck'; Composers: Jun Ishikawa and Hirokazu Ando

Comments

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The first aspect of the game that came to my attention was the strong theming. Playing this 2D Pong game made me feel engaged in the world of Kirby, especially due to the background and music. It feels like it could genuinely be some sort of Halberd-themed minigame in a Kirby game. In addition, the implementation of King Dedede was very clever, thematically and mechanically. Casually obstructing Kirby as he bounces seems very characteristic of him, and the decision to make him a moving obstacle means that the game is evolving at every moment, and the player's strategy is constantly changing. The hammer paddles, while appropriate, have collision boxes that do not match their shape well. Bouncing Kirby with the handle leaves me unsure of how things play out every time, and I was inclined to play very carefully, so experimenting with custom collision may be useful. Also, finding some way to incorporate Meta Knight himself into the game would be interesting.